Maestría en Educación (R)
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Ítem La oralidad como estrategia para fortalecer el rendimiento académico en tiempos de post pandemia en tres instituciones del territorio colombiano(2023) RODRIGUEZ PACHON, LUZ ANGELAThis research proposal is carried out in 3 official educational institutions of the national territory, located in the departments of Boyacá, Santander and Meta with a sample of 23 third grade students, in order to strengthen academic performance through the execution of a didactic sequence made up of different orality activities that help improve communication skills. The methodology is based on the socio-critical paradigm through correlational research from a mixed approach, in which there is the implementation of observation and analysis instruments and techniques such as field diaries, diagnostic tests and surveys in order to collect information, which allows inquiring about the problem detected and thus to initiate an investigative process with the objective of strengthening their academic performance. Taking into account the findings obtained, difficulties are detected in the oral process of the students, leading to the design of a didactic material for students in order to suggest the teachers to use different strategies that strengthen these processes and thus achieve significant progress in each of the students. Keywords: Orality, academic performance, pandemic, post pandemic, didactic sequenceÍtem EL JUEGO QUIEN BUSCA ENCUENTRA COMO RECURSO GERONTAGÓGICO. FASE I: PERCEPCIÓN DEL DISEÑO, BAJO LOS CRITERIOS DE ESTÉTICA, MECÁNICA Y DINÁMICA DEL MODELO MDA(2023-09-28) VEGA BARRETO, MARIA VICTORIAThe objective of the research was to establish what perception older people have regarding the design of the Quien Busca Encuentra game, as a gerontagogical resource, under the criteria of Mechanics, Dynamics and Aesthetics of the MDA Model. Focus groups were established in which Quien Busca Encuentra was played and subsequently a battery of questions was applied to know the perception of older people (n=33) and socio-health professionals (n=5). regarding the characteristics of the game based on the MDA model. The results indicate that the game Quien Busca Encuentra is a game that meets the components of the mechanics and dynamics criteria, but not the aesthetic criteria since it is not a game that evokes certain emotions or sensations, on the other hand, It is considered that the MDA model may be an appropriate methodology for the design and evaluation of board games for elderly people, however, an adjustment is proposed in the model regarding the aesthetic criterion, where only the graphic design aspects are valued. and the physical components of the game. Guidelines are proposed for the design and development of board games for olderly people.