Yepes Landinez, Yury AndreaBolívar Clavijo, María CamilaRincon Martinez, Giovanna Isabella2025-07-312025-07-312025https://hdl.handle.net/11396/8874This exploratory research investigates the use of Cranium, a board game, as an alternative to the common English learning materials employed to improve EFL students' integrated oral skills, listening and speaking. Several studies have exhibited the benefits of using games to increase students’ mastery of communication skills; however, they focus only on one skill at a time; therefore, the adaptation of Cranium, a multicategory board game, provides listening and speaking skills integration within several game tasks favoring students’ English learning in an empirical way. Implementing a mixed-methods approach, pre-test, post-test, recorded interventions and interviews were conducted in 9 fifth-grade students at a public school in Bogotá. The quantitative data was analyzed through the t-test analysis technique and the qualitative data were analyzed based on the thematic analysis technique. The results demonstrate that Cranium had a positive impact on students' integrated oral English skills and enhanced collaborative learning.engAttribution-NonCommercial-NoDerivatives 4.0 InternationalMedios de enseñanzaEnseñanza del inglésThe influence of cranium on improving EFL students’ integrated oral skills of fifth grade at Escuela Normal Superior Distrital Maria Montessoribachelor thesisBoard gameIntegrated skillsOral productionOral comprehensionCollaborative learninghttp://purl.org/coar/access_right/c_abf2