Publicación: El videojuego 'What Remains of Edith Finch' como herramienta pedagógica para el fortalecimiento de la competencia lectora
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The purpose of this research project is to make explicit the relationship between the video game and different literary categories such as fiction and narrative, emphasizing the pedagogical opportunities it offers in terms of reading competence. A bibliographic search was carried out for the construction of the conceptual schemes of narration, fiction, game and video game in order to elaborate a narrative scheme of the video game. Then, comprehension, specifically text comprehension, and reading competence were approached conceptually, in order to elaborate a set of criteria that bring the video game closer to the classroom. For these purposes, the game What Remains of Edith Finch was used, under the analysis of each of its narrative-fictional instances. It is concluded that the comprehension of the video game works analogously to the comprehension of the written literary text, with the added potential of the video game in terms of its constant interactivity and multiplicity of stimuli, aspects that could help students' multimodal and deep comprehension. This could confirm the pedagogical potential of the video game, since it would help to activate, reconfirm and/or reorient comprehension, either by the objectives it proposes or by the goals proposed in the classroom.
